Wednesday, November 7, 2007

Milestone for Week 10

Weekly Milestone, Due Sunday Night:

Do critiques!!!


Darian: Take a look at Rat, decide if it needs more. Test the sprites that are sent and give feedback. Work on the storyline with Jo. Find out pixel size of the screen. Width 800 Height 600


Ching: Start on police officer, finish those walking frames, and the attack frames.

Add more to the street level, such as buildings.


Alex: Finish off the main room, start the security guard.


Johnnie: Mirror the Rat Boss frames, do the cheese projectile. Add more variation and length. Send the png sprite to darian to test.


Joseph: Crack Grenade resize it again, fix the white halo around the priest. Send one sprite to Darian. Work on story line with Darian, design the template and/or storyboard for the cut scenes.


Terry: Sounds:, Dying sound effects needs to be cut down. random hospital level sounds. Music for the sewer level and random sounds for the sewer level. Start gathering SFX for the bad guys and characters.

Interface: Game over screen: Paste your work overtop of the “winners don’t use drugs screen”


Tuesday, October 30, 2007

Critiques for Oct 23 Lecture

Game #1 - Ant Colony
- sounds like some kinds of education video game
- idea is pretty new.
- Not sure about the graphic yet because it didn't show on the powerpoint nor presentation
- I don't know will SIAT student would like to play this kind of video game. They might find the topic is interesting as educational factor.

Game #2 - Fins of Fury
- The idea is very similar to Finding Nemo
- The paperprotype is pretty simple, It's hard to test the real fun on paper prototyping when it is action game.
- Their art look's pretty good since it has 3D models, like the most outstanding one

Game #3 - The Adventure of water Element
- side scrolling action game
- new idea
- I am not sure how they can test the prototyping with Human Ai...because they have to act dumb.
- can't test out the actual mechanic because it is action game. Not a dice rowing game.

Game #4 - Untitled
- some kinds of action game with puzzle solving
- don't know the quality of the art work yet.
- Not sure about the combination of action game and puzzle solvling

Game #5 - 3rd Cloud:
- digital prototype,
- All the mechanics are not enough because there are only few examples.
- Art work seems pretty good
- it seems like an original idea.
- typical RPG game: walk around, pick up weapons, use them


Game #6 - Food Fight
- Just like battleship, but use Food and cafe as background
- their prototype is pretty much the game itself
- mechanics are very depends...some people like it, some people might feel boring because it is no different than battleship.

Game #7 - Drivethrough Tycoon
- There are a lot of game which is very similar to this game
- Needs more variation in the cars and food types.
- Maybe add more fun facter instead of just handing out the food (farm, marketing)

Game #8 - Circular Strife:
- Very unique way of presenting/testing the prototype.
- Design was well thought out and implemented.
- the idea is very common.

Game #9 - Stick Ninja:
- not sure about the game play
- Game design is pretty good: four levels and the boss bonus
- Random characters and random weapons to each level.
- The random attacks with the dice is pretty unique.

Game #10 - Zodiac War:
- The game play very common
- The graphic looks ok
- Can't really test the game play in their prototype because they was using turn based board game.
- The AI wasn’t working in their prototype(human act)

Game #11 - CrackQuest:
This was our presentation

Game #12 - Team Aquila:
- This team’s game was a turn based,
- just like AOE, Warcraft kinds of game.
- Two users would battle head to head controlling a small army.
- the users had to guess how much health that they have had.

Game #13 - Legend of Chopstick Chung:
- A series of minigames.
- hard to test all the game in the prototyping unless they create the game completely

Game #14 - Deep Field:
- Prototype was unique, people sitting in chairs coming towards the user who would hit their hands to deflect them.
- Can't test the AI because there were people playing as the AI.
- This was designed to mimic a bear in the middle who must deflect enemies coming towards him while trying to open the gates.

Game #15 - Synasty:
- No idea what is the game about

Tuesday, October 23, 2007

Darian: Put the stuff in. Finish some more frames for the main character. Email team to find out blogs.

Ching: Add more to the street level, such as buildings.
Start on police officer, finish those fifteen frames.

Alex: Enlarge the hospital level more and try and finish.
Do the security frames.

Johnnie: Will have Rat boss done by next week.

Joseph: Finish the actions for the priest.

Terry: Interface: Instructions screen, credits screen and/or about us.

So we met after lab, we go through everything together once more time. Everyone complete their milestone. This week I have to finish the credits and about us page.We have completed more artwork for this week and added in some more character actions. All of us are on track on our part

Wednesday, October 17, 2007

Last week, I spent all my time to find all the necessary sound for our project.

We just had a team meeting yesterday to revise our team role again.

Art:

Environment art:

Level 1 Streets: Ching

Level 2 Sewers: Johnnie

Level 3 Hospital: Alex

Character art:

Main Character: Darian

Police Officer: Ching

Big Boss #1 Priest: Joseph

Big Boss #2 Big Rat: Johnnie

Big Boss #3 Security Guard: Alex

Projectiles will be done with character


UI art: Johnnie, Terry, Darian (fill in)


Cinematics and Video: Joseph, Ching, Terry


Sound: Terry

Gui:

Special Effects:

Characters:

Game Play Elements:

Environmental background sounds:

Motion:

Music: Terry, Darian

Event Jingles:

Shell Screen music:


GDD and Organizing: Darian

Story: Darian, Joseph


I will be the Sound/Music, and the User Interface guy. And we set up the milestone for this week.

Monday, September 17, 2007

Concept Document

Here is the link of the document.

"This game is franchise strategy game. The player will become the owner of a street racing team. The decision from the player will determine his / her life in the game."